The World: Seattle, Under the Sound

System AI: “Welcome to Seattle, Crawlers. The rain is real, the coffee is strong, and as of this morning the waterfront is a dungeon. Please keep your hands, arms and tentacles inside the floor at all times.”

The crawl opens on the Seattle waterfront the moment the System arrives. The ground under Pier 59 folds into a dungeon that runs beneath Puget Sound, under the neighborhoods and out to Tacoma and Bellevue. This page is the setting guide: the places, the living things, the opponents, and how the game treats the cultures of the region.

Whose land this is

Seattle sits on the homelands of Coast Salish peoples, including the Duwamish, whose people are still here. The Suquamish, Muckleshoot, Tulalip, Snoqualmie and other Salish Sea nations live and govern all around the Sound. The game names the region’s Indigenous traditions where they matter, and credits them. It never borrows their sacred forms for play:

  • No sacred ceremony in play. Winter Spirit Dancing in the smokehouse is spiritual practice, private to the families and communities who hold it. It never appears in the game, as a mechanic or as scenery.
  • No imitation art. Formline (Haida, Tlingit, Tsimshian, Gitxsan) and Coast Salish design (circles, crescents, trigons, purposeful negative space) are living art systems with their own protocols and their own artists. The game’s gear, glyphs and loot are not drawn in those styles. If you want them in your world, commission a Native artist and credit them.
  • Credit what inspired the rules. Dance as public display of law, lineage and strength has deep roots in Northwest Coast potlatch protocol, and the competitive dance-off as a tie-breaker comes from the modern powwow circuit. Powwow culture came to Seattle with Plains and Great Basin families during the relocation era of 1952 to 1972. The crawl’s dance-off borrows that one structural idea, the drum that speeds up until someone misses the final beat, and says so. The Crawlers dance their own styles, never Indigenous ones.
  • Go learn from the source. The Duwamish Longhouse and Cultural Center, the Daybreak Star Indian Cultural Center in Discovery Park, and the Burke Museum share these histories in the words of the people they belong to.

The dungeon floors

Each dungeon floor is a real Puget Sound habitat that the System has dragged underground, lit with bioluminescence and filled with opponents.

Dungeon floorBiomeWhat grows and lives thereWhat the System does with it
1. Pier 59 CollapseThe Seattle Aquarium and the waterfront, folded into tide poolsSea lettuce (Ulva lactuca) sheeting the logs and rocks, anemones, the aquarium’s shattered tanksThe opening scramble: Cordula breaches the Ocean Pavilion glass and walks out with Barnaby
2. The Eelgrass NurseryShallow mud and sand flats under a few feet of waterNative eelgrass (Zostera marina) meadows sheltering Dungeness crabs, herring eggs and young salmonA stealth floor: dance-offs are loud, and loud wakes the crabs
3. The Bull Kelp CathedralA towering underwater forestBull kelp (Nereocystis luetkeana) holdfasts gripping the rocks, hollow floating bulbs on stipes up to 100 feet long, sugar kelp (Laminaria saccharina) crinkled in the sheltered cornersA vertical floor: climb the stipes, dance on the bulbs, try not to pop one
4. The Ship CanalBallard, Fremont and Lake Union, flooded at the locksFloating homes on cedar log floats, the Ballard brewery district, Craftsman bungalows with deep porchesTaprooms become potion shops; houseboats become platforms that sway off the beat
5. The EstuarySalt marsh where a river meets the SoundPickleweed (Salicornia virginica) whose salt-filled joints turn red in autumn, Pacific silverweed (Argentina pacifica) with yellow flowers and silver-backed leaves, dense meadows of Lyngby’s sedge (Carex lyngbyei) hiding young fishHalf the floor floods with every tide: the dance floor is there, then it is not
6. The UndergroundPioneer Square’s buried storefronts and the space under the Aurora BridgeDripping brick, old sidewalk prisms, and the Fremont Troll, a 1990 public sculpture the System has opinions aboutA maze of dead-end storefronts; the Troll judges every dance-off held in its shadow
7. The BluffsSteep shoreline cliffs just above the high-tide linePacific madrone (Arbutus menziesii) with twisting trunks and peeling red-orange bark, wind-bent shore pine (Pinus contorta), Hooker’s willow (Salix hookeriana) at the water’s edge, Nootka rose (Rosa nutkana) and snowberry (Symphoricarpos albus) holding the slopes, Puget Sound gumweed (Grindelia integrifolia) with sticky yellow flowers on the rocky beachesA cliff floor: the roots hold the bluff together, and anything that tears them out starts a landslide
8. Bellevue and the NarrowsGlass towers across Lake Washington, and the shipyards of TacomaPolished marble lobbies, laser-grid security, brick warehouses on Commencement Bay, the Tacoma Narrows where the giant octopus legend livesThe corporate floor: the final bosses wear lanyards

The habitats are why the leads win. Barnaby hunts eelgrass meadows and kelp forests for a living, and Cordula has spent years of weekends patrolling these shorelines in a kayak.

The cities

CityWhat it is in the crawl
SeattleThe maritime core: the waterfront, the ferries, the Ballard brewery district, Lake Union’s floating homes, the Space Needle visible through every breach in the ceiling
TacomaGrit City on Commencement Bay: shipyards, brick warehouses, and the Tacoma Narrows, home of the giant octopus legend Barnaby refuses to confirm or deny
BellevueAcross the floating bridges: glass towers, corporate plazas, marble floors, laser traps, and the opponents with the best health insurance

Architecture follows the region. Northwest Regional buildings bring heavy glulam Douglas fir beams, red cedar siding, basalt foundations and floor-to-ceiling glass for the grey winter light. Safe Rooms are built in that style: a fire, cedar walls, and rain on big windows.

The opponents

The dungeon does not throw monsters at the Crawlers. It throws professionals. Every opponent wants to win a dance-off, and none of them wants to hurt anyone; they want to be right, on time and billable.

OpponentWhereHow they danceWeakness
Quarterly Close AccountantFloor 1 and upPrecise, slow, perfectly on the count, accrual basisImprovisation: they cannot dance to a beat they did not reconcile
Bonus-Season Investment BankerBellevueLeverages every move, borrows the Crawler’s own choreographyOverextension: they bet the whole round on the big finish
Developer Advocate SwarmShip Canal and upEnthusiastic, always mid-demo, never stops offering a free tierLive demos: the move works perfectly until someone is watching
Pitch-Deck FounderThe UndergroundEvery move is a pivotQuestions: ask about the business model and they freeze
Ferry-Line Commuter HordeThe waterfrontShuffling, patient, unstoppable in a crowdSchedules: they leave the floor the moment the boat docks
Rain-Shell Tourist PodPier 59Synchronized pointing, umbrella choreographyLocals: one “it’s not even raining” breaks their rhythm

The bosses: the Regional Managing Director of Bellevue, the Quarterly Earnings Call (a boss that is a meeting), and the Keynote, which dances for forty-five minutes and never takes questions.

One boss is not a person at work. Monty, a reticulated python someone released into the Underground, guards the Floor 0 stairwell. Reticulated pythons are the longest snakes in the world, and Monty’s geometric camouflage makes him look like whatever Python is already on your PATH. Nobody fights him: the party beats him by knowing which Python they are running, and the System rehomes him to a licensed reptile rescue. Barnaby, a constrictor himself, keeps his distance anyway.

The Quarterly Close Accountant, a middle-aged woman in a grey suit with reading glasses pushed up, clutching a calculator while spreadsheet pages flutter around her mid-danceThe Bonus-Season Investment Banker, a young man in a fleece vest over a dress shirt, slipping mid-spin on a wet floor as his sunglasses fly offThe Developer Advocate Swarm, five cheerful advocates in matching teal conference hoodies with laptops, stickers, a ring light and a camera, dancing in formation
The Pitch-Deck Founder in a black turtleneck and white sneakers, slide clicker held high, a glowing arrow chart rising behind herThe Ferry-Line Commuter Horde, a long line of damp commuters in rain shells with coffee cups, line dancing on a ferry ramp in front of a green and white ferryThe Rain-Shell Tourist Pod, a family in brand-new bright rain shells with a paper map and a fish-shaped souvenir, doing a clumsy conga in the rain
The Regional Managing Director of Bellevue, a tall man in an immaculate navy suit and lanyard, arms crossed in a marble lobby lit by red laser gridsThe Quarterly Earnings Call, a giant grinning speakerphone with glowing buttons beneath three floating video-call tiles, sending violet sound waves over a flooded boardroomThe Keynote, a lone presenter in a headset striking a power pose on a fog-filled stage before a giant blank screen and rows of half-flooded seats

Local flavor

  • The Ballard brewery district. Fresh-hop season, maritime-industrial taprooms, and potions brewed on the premises. Loot uses invented brews, never real breweries’ names: Ballard Fresh-Hop Haze (+20% Mana regeneration; anyone who sips it mid-round sways off the beat), Ship Canal Lager (cures Soggy), Locks Porter (heavy, slow, +2 Constitution for one floor).
  • Ferries. Ferry Tokens are the crawl’s currency. Every Seattle native already knows they will never have enough.
  • The rain. Wet terrain is the default. Cordula and Barnaby move better on it than anyone the System has ever broadcast.

Sources

The flora and fauna come from Puget Sound shoreline field notes shared by the project; the cultural history comes from the project’s own research notes on Coast Salish and Northwest Coast dance traditions and the arrival of powwow culture in urban Seattle. Verify anything you publish against the institutions above.

View this file on GitHub commit 4018746, edited in the workshop repository only