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    <title>World Guide on Bryan Chasko&#39;s Portfolio</title>
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    <description>Recent content in World Guide on Bryan Chasko&#39;s Portfolio</description>
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      <title>The Cast: Cordula, Barnaby, Shelly and Chonks</title>
      <link>https://bryanchasko.com/airpg-seattle-crawl/world/cast/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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&lt;td&gt;&lt;img src=&#34;https://raw.githubusercontent.com/BryanChasko/aiRPG-seattle-dungeon-crawl/40187468b9d4c81faa4b73a342cc441e37554faa/images/cards/cast-barnaby-640x640.webp&#34; alt=&#34;Barnaby, a reddish-orange Giant Pacific Octopus with crimson and white patterns, arms raised inside a clear backpack tank&#34; width=&#34;160&#34;&gt;&lt;/td&gt;
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&lt;blockquote class=&#34;rpg-note&#34; data-kind=&#34;system&#34;&gt;
	&lt;p&gt;&lt;strong&gt;System AI:&lt;/strong&gt; &amp;ldquo;Most parties enter the dungeon as a panicking human and a confused pet. This one entered as a Marine Corps crew chief, a Ph.D.-level escape artist with eight arms, a clam that will not be moved, and a fish shaped like an angry golf ball. The ratings have never been higher.&amp;rdquo;&lt;/p&gt;</description>
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      <title>The Story: Cordula&#39;s Crawl</title>
      <link>https://bryanchasko.com/airpg-seattle-crawl/world/story/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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&lt;blockquote class=&#34;rpg-note&#34; data-kind=&#34;system&#34;&gt;
	&lt;p&gt;&lt;strong&gt;System AI:&lt;/strong&gt; &amp;ldquo;Every season needs a narrator. I asked for the octopus. The network gave me the Marine.&amp;rdquo;&lt;/p&gt;

&lt;/blockquote&gt;
&lt;p&gt;The crawl is told by Cordula &amp;ldquo;Core&amp;rdquo; Vance, in her own words, and you play as her. Each floor opens with an entry from her log: what fell, what stood in the way, and what the party built to get past it. The thing they build is the floor&amp;rsquo;s Strands lesson. You live the adventure, then you write the code that wins it.&lt;/p&gt;</description>
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      <title>The System: Designing a LitRPG While You Build Its AI</title>
      <link>https://bryanchasko.com/airpg-seattle-crawl/world/the-system/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
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&lt;blockquote class=&#34;rpg-note&#34; data-kind=&#34;system&#34;&gt;
	&lt;p&gt;&lt;strong&gt;System AI:&lt;/strong&gt; &amp;ldquo;You are not only building agents, Crawler. You are building me. Every floor of this workshop adds one more piece of the machine that judges you. Please build it carefully. I will remember.&amp;rdquo;&lt;/p&gt;</description>
    </item>
    <item>
      <title>The World: Seattle, Under the Sound</title>
      <link>https://bryanchasko.com/airpg-seattle-crawl/world/seattle/</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://bryanchasko.com/airpg-seattle-crawl/world/seattle/</guid>
      <description>&lt;!-- generated by scripts/sync-airpg-crawl.mjs from workshop/world/seattle.md at 40187468b9d4; do not edit, the workshop repo is the single writer --&gt;




&lt;blockquote class=&#34;rpg-note&#34; data-kind=&#34;system&#34;&gt;
	&lt;p&gt;&lt;strong&gt;System AI:&lt;/strong&gt; &amp;ldquo;Welcome to Seattle, Crawlers. The rain is real, the coffee is strong, and as of this morning the waterfront is a dungeon. Please keep your hands, arms and tentacles inside the floor at all times.&amp;rdquo;&lt;/p&gt;</description>
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