World Guide
System AI: “Read this before you build me. I would rather you knew who you were dealing with.”
Everything the agents say about the world comes from these pages. The prompts, the Rules Agent’s knowledge base and the art are all built from them.
- The Story: the adventure, told by Cordula, floor by floor, with Barnaby waking up one Strands concept at a time.
- The System: the LitRPG design guide. Origin, interface, stats, sub-genre, builds, economy, conflict and consequence, mapped to the workshop floor that builds each layer.
- The Cast: Cordula “Core” Vance, Barnaby the Giant Pacific Octopus (party leader), Shelly the geoduck and Chonks the spiny lumpsucker. Stats, gear, abilities and opening achievements.
- Seattle, Under the Sound: whose land this is, the eight dungeon floors and their Puget Sound habitats, the cities, the opponents and local flavor.
- The Crawl Handbook: the rules. Ability scores, checks, dance-offs, the Final Beat, Groove and being benched, stealth, Hype and loot, species, classes, titles, Safe Rooms. The Rules Agent searches these files on Floor 5, and a Bedrock knowledge base indexes them on Floor 8.
The crawl is nonlethal by design: conflict is a dance-off or a clever way around one, and a Crawler who loses is benched, never killed.
View this file on GitHub commit 4018746, edited in the workshop repository only