Stealth and Avoiding a Dance-Off
Not every encounter has to be danced. A party can try to slip past opponents unseen.
Procedure: the party’s sneakiest member rolls a Dexterity check, 1d20 plus their Dexterity modifier, against a DC of 10 plus the highest Wisdom modifier among the opponents. If the party is under Chromatophore Stealth, the roll has advantage. Success: the party passes unseen, with no dance-off, no Hype and no loot. Failure: the dance-off starts, and the opponents win the tempo: the tempo goes up one step.
Other ways around a dance-off:
- Persuasion: a Charisma check against DC 13 (DC 16 for anyone in Bellevue) talks an opponent out of it. Developer Advocates can always be distracted by a question about their favorite feature.
- Locks: Barnaby’s Arm-Lock Pick opens a door or a shortcut instead of dancing through the room guarding it.
- Environment: Shelly’s Saltwater Jet can push opponents out of a corridor, and an Ink Cloud can cover a retreat.
Stealth is never a way to hurt anyone. It is a way to be somewhere else.
View this file on GitHub commit 4018746, edited in the workshop repository only