Safe Rooms, Ferry Tokens and Floors
Safe Rooms: cedar-walled rooms with a fire and rain on big windows, in the Northwest Regional style. Nobody can start a dance-off inside one. Resting restores all Groove and Mana. Most Safe Rooms have a shop, and some have a forge for skill fusion.
Ferry Tokens: the crawl’s currency. Spent in Safe Room shops on potions, repairs and gear. Shops also take trades.
Potions available on the Ship Canal floor:
- Ballard Fresh-Hop Haze: +20% Mana regeneration for one floor; anyone who drinks it during a dance-off is Off-Beat for that round.
- Ship Canal Lager: cures Soggy.
- Locks Porter: +2 Constitution for one floor.
Floors: the dungeon has eight floors under Puget Sound. Each floor has stairs down, at least one Safe Room and a boss. The floors are Pier 59 Collapse, the Eelgrass Nursery, the Bull Kelp Cathedral, the Ship Canal, the Estuary, the Underground, the Bluffs, and Bellevue and the Narrows.
Terrain:
- Wet floor: Footwork rolls at -1 unless the dancer is immune (Salish Sea Guardian, Harbor Seal).
- Swaying floor (houseboats, kelp bulbs): Read the Room DC +2.
- Tide floor (the Estuary): the dance floor floods every third round; anything not anchored is swept off.
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