Safe Rooms, Ferry Tokens and Floors

Safe Rooms: cedar-walled rooms with a fire and rain on big windows, in the Northwest Regional style. Nobody can start a dance-off inside one. Resting restores all Groove and Mana. Most Safe Rooms have a shop, and some have a forge for skill fusion.

Ferry Tokens: the crawl’s currency. Spent in Safe Room shops on potions, repairs and gear. Shops also take trades.

Potions available on the Ship Canal floor:

  • Ballard Fresh-Hop Haze: +20% Mana regeneration for one floor; anyone who drinks it during a dance-off is Off-Beat for that round.
  • Ship Canal Lager: cures Soggy.
  • Locks Porter: +2 Constitution for one floor.

Floors: the dungeon has eight floors under Puget Sound. Each floor has stairs down, at least one Safe Room and a boss. The floors are Pier 59 Collapse, the Eelgrass Nursery, the Bull Kelp Cathedral, the Ship Canal, the Estuary, the Underground, the Bluffs, and Bellevue and the Narrows.

Terrain:

  • Wet floor: Footwork rolls at -1 unless the dancer is immune (Salish Sea Guardian, Harbor Seal).
  • Swaying floor (houseboats, kelp bulbs): Read the Room DC +2.
  • Tide floor (the Estuary): the dance floor floods every third round; anything not anchored is swept off.

View this file on GitHub commit 4018746, edited in the workshop repository only